When the game’s puzzle design is at its best, it’s good enough to make up for the awkward platforming. These sections also occasionally suffered from a lack of indication as to where to go next, which could result in some frustrated wandering. When I was controlling Mono, I often felt like I had only a vague command over where he was going to leap next, which occasionally led to me missing jumps that I felt like I should have made. The game’s jumping feels imprecise and a little awkward. Little Nightmares 2 also asks you to perform some basic platforming, with mixed success. The one time I died in this section, I got treated to one of the game’s many blood-curdling death animations - which often made failing feel worthwhile to experience at least once, just to see what horrifically creative death Tarsier Studios had come up with. These puzzles aren’t exactly ground breaking, but they fit Little Nightmares 2’s world well and create consistently novel ways to interact with the game’s creepy world. Her playing could mask the sounds of me dragging the stool, but I had to be careful to listen to the music, because when I heard the melody ending it meant I needed to freeze in place or be caught instantly. The school level features one great stealth section where I had to drag a stool to reach a higher platform while the monstrous teacher plays piano. One puzzle had me use scribblings on a chess board as a map to reach a secret switch, while another had me find a fittingly grisly way to extract a key from the stomach of a stuffed teddy bear. Most of these are fairly simple, but they get a little more challenging as the game goes on. The primary way that you interact with all the ominous environments of Little Nightmares 2 is through various types of puzzles, which you solve to progress from one section to the next. Image: Tarsier Studios/Bandai Namco Life-saving solutions Another section of the game is set in an abandoned hospital where mannequin patients are strewn throughout the building on gurneys, in wheelchairs, or sometimes just thrown limblessly in the hallways. One of the levels is a school filled with deadly marionette students that will chase you on sight and a deranged teacher with an extendable, rubbery neck. The haunted buildings within the city make up most of Little Nightmares 2’s levels. The city’s population is controlled by a mysterious television broadcast that makes everyone almost entirely passive, but it’s the grotesque monsters that also inhabit the city that offer the biggest threat to Mono as he attempts to escape. ![]() Most of the game is set inside a dark and twisting city, where it seems to always be raining and always be nighttime. Players control Mono, a small, mouse-sized child exploring a regular-sized world full of monsters and dark secrets. Little Nightmares 2 is a horror puzzle-platformer developed by Tarsier Studios, the same studio behind the original Little Nightmares. It’s in those small moments that Little Nightmares 2 is at its best and scariest. ![]() If this information is not provided, the newsletters will not be made available.The most important moments in any horror game are in between the screams - the quiet stillness when a monster isn’t chasing you yet, but you know they will be soon. Required information is indicated by an asterisk. In the event of a dispute, you can refer the matter to the French National Commission for Information Technology and Civil Liberties (Commission Nationale de l'Informatique et des Libertés). You may exercise these rights at any time by using the unsubscribe link in the newsletters or by e-mail. You have the right to request, access, rectify, delete, oppose for legitimate reasons, and transfer all of your data, as well as the right to formulate specific and general instructions concerning the storage, deletion and communication of all post-mortem data. This data is stored until you revoke your consent, and is intended for use by Bandai Namco's services responsible for customer relationship management. ![]() ![]() Such data processing is carried out only with your consent. In accordance with Regulation 2016/679 of 27 April 2016, your full name and email address will be used by Bandai Namco for the purpose of providing you with a newsletter and information about Bandai Namco's activities.
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